nils (at) nilsih (dot) com
I have been working as a professional game programmer in various roles since 2015. Before that, I worked as a more traditional software engineer/IT consultant. In parallell to this I have been making music in various forms. Right now I spend most of my working days running Interactive Tapes, a video game co-dev studio that specializes in music design and implementation. I am also working on a personal project which I will reveal once there is something worth showing, something I am very much looking forward to! It combines my passion for games, tech and music into one cozy package.
This site contains a small sample of things from my past - feel free to check it out!
In 2025, Martin Stig Andersen and I founded Interactive Tapes! This is where I spend most of my professional time these days. We are a video game co-dev studio that specialize in music design, music systems and music implementation.
007: First Light
AI Programming
Hitman 2
AI Programming
RedOut
Two music tracks - Heat and Havoc & Sub Zero Sonar
Expeditions: Viking
Sound Design and Audio implementation
Clandestine
Sound Design and Audio implementation (Audio Occlusion, etc)
Hyperdrive Massacre
Two music tracks - Event Horizon & Space Tomahawk
Expeditions: Conquistador
Additional sound design
Paul and Percy
Music
Audioverdrive - master thesis project
Space Crescendo java prototype