nils (at) nilsih (dot) com
I currently work as an AI programmer for IO Interactive in Copenhagen. On the side I dabble with sound and music.
This site contains a small sample of things I have been working on - feel free to check it out!
In April 2013, I completed my masters degree in Game Design at the IT University of Copenhagen. My thesis, titled "Audioverdrive: Exploring bidirectional relationships between music and game", is a study in ways to couple music and game, the primary focus being on elevating the music into more than an aesthetic component of the combined experience.
I created a mapping software that allowed me to use Ableton Live as a game-scripting tool, dictating the behaviour of a simple space-shooter game I made for the iPad.
Ableton also did a short interview with me, where I elaborate a bit.
The written part of the thesis offers an analysis of various music implementation strategies in existing games, and places my own work in context with them. It also offers more details on the technical setup. You are welcome to check it out here.
Sound Design and Audio implementation
Sound Design and Audio implementation (Audio Occlusion, etc)
Two music tracks
Additional sound design
Paul and Percy
Space Crescendo java prototype
Brief pixelated disaster
Music and some muffled screaming
AECO visitor's guidelines film
Kong Arthur-spelet, 2010 to 2014
Music and Sound Design + Live performance