nils (at) nilsih (dot) com
I currently work full time as a programmer and sound designer at the game studio Logic Artists in Copenhagen. On the side I do freelance music for games and other media.
This site contains a small sample of things I have been working on - feel free to check it out!
In April 2013, I completed my masters degree in Game Design at the IT University of Copenhagen. My thesis, titled "Audioverdrive: Exploring bidirectional relationships between music and game", is a study in ways to couple music and game, the primary focus being on elevating the music into more than an aesthetic component of the combined experience.
I created a mapping software that allowed me to use Ableton Live as a game-scripting tool, dictating the behaviour of a simple space-shooter game I made for the iPad.
Ableton also did a short interview with me, where I elaborate a bit.
The written part of the thesis offers an analysis of various music implementation strategies in existing games, and places my own work in context with them. It also offers more details on the technical setup. You are welcome to check it out here.
Tokt is an animated short film that was part of an educational exhibit at Bergen Sjøfartsmuseum (the seafarers museum in Bergen, Norway).
The film shows and explains various scenarios from the viking era in a classy and artful tone. It was concieved, directed and animated by Raindog Studios, while I composed and produced the soundtrack. The guitars are played and recorded by Edvard Førre Erfjord.
One of my ongoing projects is the soundtrack for Fractured Skyline, a smartphone game in development for iOS. It is a cyberpunk empire building strategy card game that uses geolocation to generate a procedural environment around the player.
The game is developed by the London-based independent game studio Preliminal Games.
Additional sound design
Paul and Percy
Space Crescendo java prototype
Brief pixelated disaster
Music and some muffled screaming
AECO visitor's guidelines film
Kong Arthur-spelet, 2010 to 2014
Music and Sound Design + Live performance