nils (at) nilsih (dot) com
Hello!
This site contains a small sample of things I have been working on - feel free to check it out!
In April 2013, I completed my masters degree in Game Design at the IT University of Copenhagen. My thesis, titled "Audioverdrive: Exploring bidirectional relationships between music and game", is a study in ways to couple music and game, the primary focus being on elevating the music into more than an aesthetic component of the combined experience.
I created a mapping software that allowed me to use Ableton Live as a game-scripting tool, dictating the behaviour of a simple space-shooter game I made for the iPad.
Ableton also did a short interview with me, where I elaborate a bit.
The written part of the thesis offers an analysis of various music implementation strategies in existing games, and places my own work in context with them. It also offers more details on the technical setup. You are welcome to check it out here.
Torjus Førre Erfjord, Edvard Førre Erjord and me have been making music and playing concerts together since 2008.
Our latest project is SPiON.
We are also behind the elusive sci-fi band Ultra Sheriff.
RedOut is an awesome high-speed low-poly racing game from the Italian game studio 34BigThings.
I have been fortunate enough to be involved in parts of the soundtrack for this title!
The game is out on Steam right now, with more stuff on the way!
Hitman 2
AI Programming
Expeditions: Viking
Sound Design and Audio implementation
Clandestine
Sound Design and Audio implementation (Audio Occlusion, etc)
Hyperdrive Massacre
Two music tracks
Expeditions: Conquistador
Additional sound design
Paul and Percy
Music
Space Crescendo java prototype
Everything
Tokt
Music
Brief pixelated disaster
Music and some muffled screaming
AECO visitor's guidelines film
Sound design
Norad's 2013 campaign "NM i bistand"
Music
Kong Arthur-spelet, 2010 to 2014
Music and Sound Design + Live performance